Continuing the series from “Groundhog Day : 1988”, I realized that an android focused on becoming human and contemplating the universe might realize that part of being human is to view situations from different perspectives.
The second in my series of robots that describes how many events are happening at the same moment in time. In the previous piece “Groundhog Day: 1988” the serene and pensive robot is a far cry from this very aggressive image of two robots mid battle. “The Bout: 1988” entirely digital rendering, 36 x 24.
An original concept I created of an android seeing a shadow of something it desires to be.
An illustration I submitted for the Thor: Ragnarok challenge on talenthouse.com // One of the very first visuals that stuck in my head was from the initial trailer of the movie. The side shot of Thor soaring down the bridge, lightning raining down behind him, on his way to bring annihilation to the dead army! I decided to take this shot, detach the camera, and move the angle into the crowd for a completely new perspective. I included Korg and Miek for a bit of comedic relief as well. The result is a chaotically focused image of our favorite God of thunder!
Were someone to ask me what I would draw on the cover of a Hellboy comic, this would be my response. I also included a version that notes Mignola (one of my favorite artists) and I working together, just for fun.
I realized that I used to draw this character obsessively as a kid. Much of the motivation behind this piece was to see how I would draw this famous Bounty Hunter now that I'm older. Because there is so much action and story happening within the Star Wars universe, I thought it would be interesting to show some of the characters in more restful states.
I had the honor of being selected as a featured artist in: Art Inspired By: Shadow Of the Colossus by Playstation Europe. It was curated by the very talented Matt Taylor (who created the beautiful cover!) This piece represents so much of my youth, and I was excited to hear I made the cut!
This was one of the first times I enjoyed a video game where I felt that the medium could swap out the typical run and gun explosion aesthetic, in exchange for a more serene, immersive, and artistic experience. I didn’t realize at the time how much this game would influence both my work and my view of video games as an art form. Now the game has been given a fresh coat of paint by Blue Point Games and I’m excited to jump back in!
This is a digital painting of my original character concept.
A 4 color screen printed poster I submitted for the “ArtCrank 2014” poster show in Denver, with the theme requiring to be centered around cycling and bicycle culture. I was inspired to create this image as a response to experiencing someone being taken over by a completely new persona.
This is a screen printed poster I designed for an online poster showcase ARTCRANK. Each poster was required to be an edition of 30, inspired by bikes or bicycle culture, and utilize screen printing as the medium. This poster was up for a limited window for people to purchase online.
I was pondering my father and how relationships still last over distance. This idea inspired the idea of a father delivering an important gift to his son. Braving rain and the elements to go on this special Errand.
My dear friends at Killscreen Press helped me print this poster into reality!
Many of my close friends have been building families lately. This piece was inspired by childhood, and how you could be anything and think anything, given a few pieces of cardboard and tape.
I wanted to create a project that would allow me to experiment with a more traditional shading approach. Using older comics as influence, I produced this image made both traditionally and digitally. This actually ended up being my aesthetic springboard for a collaboration comic called “Look Alive: The Wanderer” which premiered at Denver Comic Con 2015.
A digital painting I created around the idea of an inseparable duo.
I had an idea that one day I will be tasked with designing a cover for a comic book. Here’s what my response would be if this were the case for Deadpool.
This was a project I made for myself in anticipation of the new movie about the “Merc with a mouth.” I wanted to depict him in a very vulnerable yet humorous moment.
If you look close there are various references to local Denver bands and cultural icons in the form of Sharpie scrawling on the bathroom walls.
A series of digital paintings I created. I wanted to challenge myself to draw the human form completely from memory, with no reference used. It is a series inspired by people who are oblivious to the life and relationships around them, and the cause and effect of that action.
My mother found an old letter that I had written to my future self. Most of it was asking if I was happy or if I had a girlfriend (even asking if the supposed liked Spider-Man). I decided to respond with a drawing of me swinging through the streets of Denver, clearly on a solo mission to save a damsel in distress.
I wanted to see what it would be like to work with some close friends (who did the writing for this book) and have my role simplified into artist/ illustrator/ formatter. I also wanted to experiment with visuals and use classic comic book art with halftone shading as an inspiration for the aesthetic of this book. While I write and illustrate Manifest: Future, I wanted to change up the roles and use this approach on a brand new series. Below is the full 5 page “Issue zero” which we premiered at Denver Comic Con 2015.
Below are a selection of pages from my 100% self produced comic book “Manifest: Future”. The story follows our hero Aco who is trying to find his future. However, in the sci-fi setting he occupies the future is literally manifested as a physical beast that you must find in order for your future to happen to you. // Both issue 1 and 2 are combined in this single comic book.
The follow up to my self published and produced comic series, picking up moments after Issue 2, the third installment tells the story of how Aco (our main character) must overcome the pains from the past, in order for his future to commence. In his world time doesn't progress until your future, represented as a beast, is overcome and defeated. However, his recent actions have put him under the magnifier of a certain Deity that wishes him dead! // Here are a few excerpt pages. The full issue is 32 pages in full color, and is available in the store!
An Illustration I created to depict an event that happens in my self published comic book. This design was then printed as a t-shirt that was available at Denver Comic Con 2015.
I submitted this piece for an art book made by a company known as “Printed in Blood”. They specialize in combining Fan art submissions into hard bound art books that sell worldwide.
I’ve always been a fan of Guillermo Del Toro’s work. His imagination is unmatched in the industry. The way he uses creatures and practical effects to push a story forward is truly admirable to me. I’d like to be him when I grow up.
Apparently this particular book is going to be curated by Guillermo himself! The fact that he will be seeing my artwork is an honor in and of itself!
I featured this print at Denver Comic Con 2016. At the con I was fortunate enough to have a fan that bought a print and went to get it signed by Stan Lee!
I decided to study some digital painting techniques using a still from one of my new favorite movies “Logan”.
Below are a series of variations on a self portrait I made for my Denver Comic Con profile. Most are references to various pop-culture imagery, such as Mad Max and Star Wars.
This is a digital speed painting I did based on a scene/ character from Star Wars the Force Awakens.
The other morning I woke up with a vision of this image in my head. I pictured a scenario where our caped crusader finally gets fed up with his arch-nemesis and kicking him in the chest plunges them both to their deaths. The type of Batman I wanted to use was inspired by Frank Miller’s “The Dark Knight Returns”.
Additionally, I also pictured a night time, watercolor aesthetic. This illustration is 100% digital.
After watching Indie Game: The Movie countless times over the past few years, I decided to pay homage to one of my biggest inspirations. Seeing what this guy went through to achieve major milestones with his work definitely spoke to me as a creative, and I was so saddened when I found out that internet bullying combined with the stress of the video game industry resulted in Phil Fish leaving the industry. It seems the internet just wouldn’t give him a break. I hope to see this incredibly talented and inspirational hero of mine return to the work that I so passionately admire. Thanks for the inspiration Phil, I am eternally grateful.
This is a digital speed painting I created inspired by the video game “No Man’s Sky”. I’ve always been intrigued by the vastness of space, and how there are so many possibilities of life out there.
A preview image I created to show the followers of the series a glimpse of what is to come. This character will play a crucial roll in the next issue. Stay tuned…